Materials[2] = {  }
SourceModels[0] = {}
StaticMaterials[2] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = None
        MaterialSlotName = MaterialNonSkin_Guns__wood04
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 2940.74, 42265.9, 8336.78, 0 }
        }
    }
    StaticMaterials[1] =
    {
        MaterialInterface = None
        MaterialSlotName = MaterialNonSkin_Guns__tool01
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 5475.76, 0, 8338.63, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=0, Y=0, Z=0 }
    BoxExtent = { X=0, Y=0, Z=0 }
    SphereRadius = 0
}
