Materials[2] = {  }
SourceModels[0] = {}
StaticMaterials[2] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = None
        MaterialSlotName = M_Socket
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 3568.89, 3568.89, 3337.37, 0 }
        }
    }
    StaticMaterials[1] =
    {
        MaterialInterface = None
        MaterialSlotName = M_Chrome
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 3498.86, 3498.86, 3207.14, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=0, Y=0, Z=0 }
    BoxExtent = { X=0, Y=0, Z=0 }
    SphereRadius = 0
}
