Skeleton = None
bHasVertexColors = true
bComputeNormalsToUVs = false
LODInfo[0] = {}
MorphTargets[0] = {}
Sockets[0] = {}
SamplingInfo =
{
    Regions[0] = {}
    BuiltData = { WholeMeshBuiltData[0]={}, RegionBuiltData[0]={} }
}
SkinWeightProfiles[0] = {}
NumVertexColorChannels = 0
