Materials[8] = {  }
SourceModels[0] = {}
StaticMaterials[8] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = None
        MaterialSlotName = Aerial_Black
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 61.38, 8180.35, 0, 0 }
        }
    }
    StaticMaterials[1] =
    {
        MaterialInterface = None
        MaterialSlotName = Aerial_Blue
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 53.0928, 8116.16, 0, 0 }
        }
    }
    StaticMaterials[2] =
    {
        MaterialInterface = None
        MaterialSlotName = Aerial_Re_Decal
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 803.842, 8169.9, 0, 0 }
        }
    }
    StaticMaterials[3] =
    {
        MaterialInterface = None
        MaterialSlotName = ShellUnit_Decal
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 593.692, 8311.95, 0, 0 }
        }
    }
    StaticMaterials[4] =
    {
        MaterialInterface = None
        MaterialSlotName = Aerial_Red
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 0, 7914.67, 0, 0 }
        }
    }
    StaticMaterials[5] =
    {
        MaterialInterface = None
        MaterialSlotName = Aerial_eye
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 0, 7816.43, 0, 0 }
        }
    }
    StaticMaterials[6] =
    {
        MaterialInterface = None
        MaterialSlotName = ShellUnit_clear
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 0, 8111.95, 0, 0 }
        }
    }
    StaticMaterials[7] =
    {
        MaterialInterface = None
        MaterialSlotName = Aerial_Gray
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 0, 8203.38, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=0, Y=0, Z=0 }
    BoxExtent = { X=0, Y=0, Z=0 }
    SphereRadius = 0
}
