Materials[3] = {  }
SourceModels[0] = {}
StaticMaterials[3] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = None
        MaterialSlotName = MI_GunMetal_01
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 175.114, 370.773, 0, 0 }
        }
    }
    StaticMaterials[1] =
    {
        MaterialInterface = None
        MaterialSlotName = MI_Pure_Metal_01
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 175.444, 371.733, 0, 0 }
        }
    }
    StaticMaterials[2] =
    {
        MaterialInterface = None
        MaterialSlotName = MI_PaintedMetalBlack
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 174.374, 367.958, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=0, Y=0, Z=0 }
    BoxExtent = { X=0, Y=0, Z=0 }
    SphereRadius = 0
}
